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Old Feb 26, 2007, 10:42 PM // 22:42   #21
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Okay, most wammos are wammo noobs. But there are the select few builds that work great. Especially if you're tanking.

Like Jetdoc said, Mending is great for adrenaline tanks, which is also what a good actual tank is. Adrenaline is key for most defense skills that are used, like 'Watch yourself!'

In builds like these you could use watchful spirit, but mending is just one of those bleh skills. I hate them. Anyways, there's not much of a difference between +2 regen and +3 regen.
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Old Feb 26, 2007, 10:47 PM // 22:47   #22
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Lol, that article is utter garbage.

Honestly, I'm offended that the author got paid for writing up that pile of crap.
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Old Feb 26, 2007, 10:55 PM // 22:55   #23
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Is the OP trolling for bites with this thread topic?

As for Mending, it's not bad when you don't have anything better in the very early portions of the game. But, anyone that's progressed far enough will realize that enchants can be ticking time bombs and Mending just doesn't deliver the goods.

Ultimately, Mending is just a lower level skill that quickly becomes obsolete after a certain point in the game.

Instead of everyone always parroting how bad "mending" is and how noobtastic it is to use, explaining why Mending is considered sub par would be more practical.

I know everyone likes to be in the big private club and make fun of the great unwashed masses, but I think it's just a royally snobby thing to do. But, that's just me.


From GuildWiki:
Quote:
Mending or Echo Mending is a common joke among experienced players. It refers to beginners who have yet to understand the mechanics behind the game, specifically that Mending regains a meager 6 health per second (8 for a primary monk), inferior to other healing skills such as Healing Signet for primary warriors.
And this:

Quote:
Apart from its obvious benefit, this enchantment is very useful in influencing the attack priority of mobs in PvE. The AI is such that most mobs usually go for spellcasters first, especially monks and elementalists. Having a constant health regeneration seems to change this behavior. A party member with Mending falls down the target priority list of computer-controlled mobs. One way to benefit from this is to have another player with a monk secondary (who does not make use of many energy skills, like an adrenaline-based warrior/monk) cast Mending on the primary healer of your party. This keeps the primary healer at full energy regeneration.

Last edited by Kuldebar Valiturus; Feb 26, 2007 at 11:02 PM // 23:02..
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Old Feb 26, 2007, 11:06 PM // 23:06   #24
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I can't understand this fascination with Mending at all. If someone wants to use a particular skill then that's up to them, after all they did pay the money for the game the same as everyone else. It's got absolutely sweet FA to do with anyone else what skills someone runs. Just because some elitist morons think it's a crap skill doesn't mean the rest of the games population have to stop using it.

...and yes, I have used Mending in the past. It's quite handy for some solo builds.
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Old Feb 27, 2007, 12:44 AM // 00:44   #25
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OMG why has no one ever told me about this great skill.
*sarcasm*
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Old Feb 27, 2007, 12:46 AM // 00:46   #26
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Quote:
Originally Posted by Faer
Watchful Spirit is so much better. Anyone who uses Mending and not Watchful Spirit should uninstall. With Watchful Spirit you only lose 1 pip of health regeneration but you can max out Strength for amazing armor penetration for your Sundering Hornbow.
What if you don't have Prophecies.
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Old Feb 27, 2007, 01:01 AM // 01:01   #27
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Sadly enough, I saw someone running Echo Mending in RA the other day. I don't even think was a joke because the guy got offended when someone noticed and called him a noob. :P
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Old Feb 27, 2007, 01:20 AM // 01:20   #28
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On-paper, life bond or succor are much better skills on a battle rage warrior bar. The only potential saving grace is that bit about mending changing target priorities. It is very old news, wonder how true (if at all) is still is since NF changes to aggro.
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Old Feb 27, 2007, 01:36 AM // 01:36   #29
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Quote:
Originally Posted by Alleji
Lol, that article is utter garbage.

Honestly, I'm offended that the author got paid for writing up that pile of crap.
Something the article could have mentioned is the different mindset you have to take for PvP. PvEers need to be able to open their minds to new imformation, and try builds besides their uber stance tank wamo if they want to PvP. I find that the players that dismiss good advice straight away are usually the most terrible at PvP.
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Old Feb 27, 2007, 01:50 AM // 01:50   #30
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itt Haggard doesn't know the difference between "many" and "all"
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Old Feb 27, 2007, 02:21 AM // 02:21   #31
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Quote:
Originally Posted by Randomway Ftw
If you use either mending or watchful spirit please uninstall, kthx.
Hey some of us have solo monks.... Amazingly, some people DON'T have warrior primaries

Also:

Quote:
Originally Posted by Jetdoc

PROS:

1. Mending is a passive heal. That is, you gain the benefit from it without having to pause your current action.

2. Because Mending is a passive heal, it cannot be interrupted, unlike Healing Signet.
Mending is a passive heal..... that unless you put significant amounts of attribute points into is inferior to Watchful Spirit, so uh why ?

/me personally thinks that Warriors complaining about the -40 armor penalty of Healing Signet should switch to /W and use Troll Unguent...

Last edited by scyfer; Feb 27, 2007 at 02:26 AM // 02:26..
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Old Feb 27, 2007, 02:47 AM // 02:47   #32
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I used mending when I was starting a warrior. Later in the game when things had "strip enchant" and "shatter enchant", it became useless. I'm not likely to change my builds that I find are working, just because some one says "NOOB!" for using it. If they don't give me a good reason, they don't HAVE a good reason, so why listen to some one that can't pass basic communication skills?
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Old Feb 27, 2007, 02:51 AM // 02:51   #33
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Jetdoc, your "pros" section seems a little stretched, the first two in particular. They should be consolidated into just 1 point.
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Old Feb 27, 2007, 03:50 AM // 03:50   #34
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But with mending I can outheal the 6 dps being done to me by monsters in presearing! [/sarcasm]

Only use ever is on the 55 monk.
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Old Feb 27, 2007, 03:59 AM // 03:59   #35
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Only time Mending sees use on my bar is whan my Ranger runs from places, and even then enchant strippers are so prominent in the game anymore that it's almost pointless to use Mending.
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Old Feb 27, 2007, 04:00 AM // 04:00   #36
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LMFAO! I was just about to make a thread just as I was reading the state of the article. This is hilarious. Anyways, back when I was in pre and started my first character, I thought mending was godly insane cuz I never had to bother healing.
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Old Feb 27, 2007, 04:04 AM // 04:04   #37
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I thought the point of Mending was because, in PVE, monsters' AI tend to quickly ignore attacking a player that is receiving constant healing, and that mending tricks the AI into thinking that person is being constantly healed.
In PVP it's probably a matter of preference. Like the build really has to rely on it.
I know of no builds that do, but that don't mean there aren't some. D/Mo? I have no idea.

Last edited by Redfeather1975; Feb 27, 2007 at 04:07 AM // 04:07..
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Old Feb 27, 2007, 04:50 AM // 04:50   #38
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LOL INTERNET.

This poor guy got flame-rolled just because he mentioned Mending in the article.... Come on now, who hasn't run Mending in their bar (either now or the good old noob days when you first started playing GW). This is the same as asking a person who start their pvp journey alone and the build that got their first 12 fame was iway. There is no need to give personal attacks (even on his picture? O.o) over such trivial thing.

IMO, it is not a bad article at all. It gives briefs explainations on the difference between PVE & PVP and why people shouldn't run Rebirth in RA....
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Old Feb 27, 2007, 04:51 AM // 04:51   #39
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Quote:
Originally Posted by SasquatchTimeToDie
Jetdoc, your "pros" section seems a little stretched, the first two in particular. They should be consolidated into just 1 point.
What's "stretched" about them? I'd love to hear your thoughts.

How are pausing your action and not being interrupted not two separate points? :dunno:
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Old Feb 27, 2007, 04:58 AM // 04:58   #40
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Quote:
Originally Posted by scyfer
Mending is a passive heal..... that unless you put significant amounts of attribute points into is inferior to Watchful Spirit, so uh why ?

/me personally thinks that Warriors complaining about the -40 armor penalty of Healing Signet should switch to /W and use Troll Unguent...
1. I already addressed the attribute issue in the CONS section. I'm not sure what being a "passive" heal has to do with the number of attribute points you are spending... :dunno:

2. Replacing a skill that has a two second activation with a three second activation and, in many cases, requires MORE attribute points to make it truly effective isn't a good choice, IMO.
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